Free build and explore online
Build, trade, explore and plan ahead. Every strategy game here is free, needs no sign-up, and starts at once: bots take the empty seats.
Tollwick
Build roads across the island, raise stalls into inns, and trade for the goods you need.
3–4 players · 30 min
Spireford
Take cards from the season spread, build your river town and raise marvels. Win on points, by lore, or at the boundary stone.
2 players · 30 min
Reedholm
Roll two dice each day, take tiles from the lake’s jetties and grow your island of halls, cottages, boats and meadows.
2–4 players · 60 min
Leafmarch
Walk your tea caravan down the Leaf Road, build waystations, and ship your finest chests downriver.
2–4 players · 75 min
Kilnworth
Set up guild works around a lake, link the towns by ferry and then by road, and sell cloth, tools and stoneware at the market gates.
2–4 players · 60–100 min
Satchelford
Draw townsfolk from your satchel, set them to work, roll your cart through the valley and raise guild posts.
2–4 players · 75 min
Lumenreach
Settle glowing isles on a night sea, move glow through three jars, and link your lanterns into leagues.
2–4 players · 75 min
Tallfield
Steer wind-sleds across a storm coast of salt flats and tide channels, rake and build, and win six pennants.
2–5 players · 75 min
Fernmark
Play one guild-folk card a turn: send boats and carts through the Fernmark, build houses, trade goods, and let the seven stars count.
2–5 players · 60 min
Tilthmere
Reshape the soils of a green valley, build next to your neighbours, and let the sap rise through six years.
2–5 players · 90 min
Quaymoor
Pick a role each round: every player acts, and you get the bonus. Grow goods, build the high street and ship by barge.
2–5 players · 90 min
Lanternfell
Lead an expedition into the fog of the Fell: build your deck, find the old lantern towers, calm the wardens and light the Beacon.
2–4 players · 60 min
Cogsmere
Build fine clocks in a lakeside guild hall. Fetch the parts, refine the drawings, prove the clocks, and keep the Guildmaster pleased.
1–4 players · 75 min
Milehollow
Pave the post roads of the Milehollow with your waystones and carry sealed letters from town to town.
2–5 players · 20 min
Fabulary
Fill your bestiary with creatures of legend: each creature makes its row stronger, and the best bestiary wins.
1–5 players · 45 min