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Tavernly

Free build and explore online

Build, trade, explore and plan ahead. Every strategy game here is free, needs no sign-up, and starts at once: bots take the empty seats.

  • Tollwick

    Build roads across the island, raise stalls into inns, and trade for the goods you need.

    3–4 players · 30 min

  • Spireford

    Take cards from the season spread, build your river town and raise marvels. Win on points, by lore, or at the boundary stone.

    2 players · 30 min

  • Reedholm

    Roll two dice each day, take tiles from the lake’s jetties and grow your island of halls, cottages, boats and meadows.

    2–4 players · 60 min

  • Leafmarch

    Walk your tea caravan down the Leaf Road, build waystations, and ship your finest chests downriver.

    2–4 players · 75 min

  • Kilnworth

    Set up guild works around a lake, link the towns by ferry and then by road, and sell cloth, tools and stoneware at the market gates.

    2–4 players · 60–100 min

  • Satchelford

    Draw townsfolk from your satchel, set them to work, roll your cart through the valley and raise guild posts.

    2–4 players · 75 min

  • Lumenreach

    Settle glowing isles on a night sea, move glow through three jars, and link your lanterns into leagues.

    2–4 players · 75 min

  • Tallfield

    Steer wind-sleds across a storm coast of salt flats and tide channels, rake and build, and win six pennants.

    2–5 players · 75 min

  • Fernmark

    Play one guild-folk card a turn: send boats and carts through the Fernmark, build houses, trade goods, and let the seven stars count.

    2–5 players · 60 min

  • Tilthmere

    Reshape the soils of a green valley, build next to your neighbours, and let the sap rise through six years.

    2–5 players · 90 min

  • Quaymoor

    Pick a role each round: every player acts, and you get the bonus. Grow goods, build the high street and ship by barge.

    2–5 players · 90 min

  • Lanternfell

    Lead an expedition into the fog of the Fell: build your deck, find the old lantern towers, calm the wardens and light the Beacon.

    2–4 players · 60 min

  • Cogsmere

    Build fine clocks in a lakeside guild hall. Fetch the parts, refine the drawings, prove the clocks, and keep the Guildmaster pleased.

    1–4 players · 75 min

  • Milehollow

    Pave the post roads of the Milehollow with your waystones and carry sealed letters from town to town.

    2–5 players · 20 min

  • Fabulary

    Fill your bestiary with creatures of legend: each creature makes its row stronger, and the best bestiary wins.

    1–5 players · 45 min

All games on Tavernly