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How to Play Kanban EV Online

By the Tavernly team ·

Kanban EV is a board game by Vital Lacerda, published by Eagle-Gryphon Games and Skellig Games. You can play it on Tabletopia, or try our free browser game with no account: we make Cogsmere on Tavernly.

The short answer (checked 2 October 2026)

  • The original: Tabletopia offers a free one-week trial. We could not confirm what a free account may do after it ends.
  • Free, with friends, no account: Cogsmere on Tavernly has private tables with invite links.
  • Learn as you play: Cogsmere on Tavernly has a guided lesson. We played all 43 steps.

Which way is right for you?

We checked these choices on 2 October 2026. Tabletopia lists the original and offers a free trial, but we could not confirm access after it ends. Cogsmere on Tavernly offers bots, private tables and a guided lesson for free, with no account.

You want to… Best choice
Play the original online Tabletopia, with an account
Try the original's solo version Tabletopia lists an official solo version
Play free with friends and no account Cogsmere on Tavernly, at a private table
Play against bots Cogsmere on Tavernly, with Easy, Medium or Hard bots
Learn during a game Cogsmere on Tavernly, with Learn by playing

Kanban EV on Tabletopia

You can play Kanban EV on Tabletopia with an account. Its play page offers a free one-week trial that includes Premium games. Tabletopia also has a free app on Steam for Windows and Mac, and a free App Store app. We did not test Kanban EV in the apps.

  1. Open the Tabletopia play page and press Sign up to play Kanban EV. If you already have an account, use Log In.
  2. Choose Start FREE Trial to try Premium games during the free one-week trial.
  3. Pick a table.
  4. Invite your friends to the table.

The logged-out page has both a “Free” tag and a Premium access message. We could not confirm what a free account may do in Kanban EV after the trial. Check this while logged in before arranging a game with friends.

You can also get Tabletopia through Steam or the App Store. These are Tabletopia apps. The Steam page says guests do not need accounts, but we did not test a guest table for Kanban EV.

A Kanban EV alternative: Cogsmere on Tavernly

Cogsmere on Tavernly is our free browser board game for 1 to 4 players, with no account needed. It has its own theme, art, names and rules text. You can play against bots, invite friends or learn with a coach. Our version has no expansions and does not include the original's optional variants.

The Cogsmere page offers three ways to start: Play against bots, Play with friends, and Learn by playing.
The Cogsmere page: play against bots, play with friends, or learn by playing.

Tavernly asks for your birth month and year once. The game is for players aged 13 and over.

  1. Play against bots: open Cogsmere on Tavernly, choose 1, 2 or 3 opponents, and pick Easy, Medium or Hard bots. Press Play now. Bots take the empty seats within five seconds.
  2. Play with friends: press Play with friends, choose 1, 2, 3 or 4 seats, then press Open a private table. Use Share invite to send the link. Friends join in the browser with no account. When they are in, press Start now: bots take the empty seats.
  3. Learn by playing: press Learn by playing to start a real game with a coach beside you.
The waiting room of a private Cogsmere table, with a share link, one host seat and three empty seats that bots can take.
The waiting room of a private table. Share the link; bots take any seat that stays empty.

What "Learn by playing" teaches

We played all 43 steps of the lesson in Cogsmere on Tavernly on 2 October 2026, against one bot. We used a desktop-width window only. We did not test a phone.

The coach rings the part of the table you need. A small label tells you what to tap, such as “Tap: sit here” or “Tap: play this slip”. Use Back and Next to move through the lesson, or Skip lesson to leave.

The welcome step puts you in a guild hall as a clockmaker. You are aiming for the most points. The lesson then introduces the five rooms: each day you choose a room and a seat, then work there.

Lesson step 1 of 43: the coach says you are a clockmaker in a guild hall and the player with the most points wins. The five rooms of the hall are drawn as a cut-away.
Step 1 of 43: the guild hall, with its five rooms, and the coach.

At step 6, you use an order slip to bring parts into the Stores. This costs one hour and gives you a saved hour. That saved hour matters later, when the Guildmaster checks your work.

Lesson step 6: the coach asks the player to order parts with a slip. Two order slips are shown, and one is ringed with the label Tap: play this slip.
Step 6: play an order slip in the Stores to fill the drawers.

Step 11 made that check clear. We were lowest on the Proving Room's training track and had one saved hour. The Guildmaster took five points from us. Fewer saved hours mean a larger penalty.

Lesson step 11: the coach says the Guildmaster took five points because the player had one saved hour. The player's mat is open and the saved hours bar is ringed.
Step 11: the Guildmaster took five points, because you had one saved hour.

At step 12, you fit the spring you collected onto the orrery line. A box asks which part to use. You choose the spring.

Lesson step 12: the coach asks the player to fit a spring on the orrery line, and a box asks Which part? with the spring ringed.
Step 12: choose which part to fit on a clock.

Step 43 asks you to keep playing to the end. The lesson table goes on as a real game. The coach suggests a move each turn, but you may choose any move. You can use Hide tips or open All moves.

After the lesson the coach suggests a move: sit in the Bench Line, upper seat. The buttons Hide tips, All moves and Start a real game are shown.
After step 43 the game goes on, with a suggested move each turn.

These plain words help you read the names used in Cogsmere on Tavernly:

Plain words Names in Cogsmere on Tavernly
worker journeyman
manager Guildmaster
department room (Proving Room, Bench Line, Stores, Drawing Loft, Counting House)
shift hour
shifts you keep saved hours
car part part (spring, escapement, pendulum, case, dial, gear train)
car clock (mantel, wall, longcase, carriage, orrery)
design drawing
upgrade a design refine a drawing
assembly line bench line
test track proving dial
garage showcase
speech token voice token
goal cards aim cards

The rules in two minutes

This recap covers Cogsmere on Tavernly, our version. You work in a guild hall, collect parts, make clocks and score points. Each day you choose a room, then spend hours there. A game in Cogsmere on Tavernly takes about 75 minutes.

Setup. Each player starts with 15 points, 1 chit, 3 aim cards and 2 order slips, and takes 1 part and 1 drawing. A chit can stand for any part you choose.

A day. Choose a free seat, then work. From day 2, you must change rooms. With 1 or 2 players, you cannot enter the Guildmaster's room. In the first four rooms, the upper seat gives 2 hours and the lower seat 3. The Counting House gives 1 and 2. Most tasks cost 1 hour. You can add saved hours, but use no more than 4 hours in a day. Unused hours are lost; saved hours stay in your bank, which holds 0 to 12.

The rooms. Each room gives you different work:

Room What you do
Stores Order parts with a slip, gaining 1 saved hour; collect parts from one drawer; or swap a part with the swap tray for free.
Drawing Loft Take drawings. The two right columns give a book or a saved hour.
Bench Line Fit a part to move clocks along that model's line. Parts on a model must be different kinds. The three exits pay 1, 2 and 1 points, then send the clock to the proving shelf.
Proving Room Return a matching drawing to claim a clock. Shelf places cost 1, 2, 2 or 3 hours. Put it in a showcase for its bonus once. Or refine a drawing with its part for 2 points, raising that part's end value up to 6.
Counting House Name another room and work in both. This is the only way to use a room on two days in a row.

A refined drawing is proven when you have a clock of its model in a showcase.

Training. Spend 1 hour to move up the training track of the room where you work. Step 3 gives a certificate and opens a lock on your mat. Step 5 gives an honour. At the end, each track pays 5, 3 and 1 points to the first, second and third player.

The Guildmaster. From day 2, she moves one room down each day and checks the players lowest on that room's training track. If a checked player has 2 or fewer of what the room asks for, they lose 1 point, plus 1 for each saved hour below 5. She then does the room's task.

In the Counting House, she holds the weekly reckoning. Each clock in a showcase scores 1 point for each part on its model's refining spaces, plus 1 for each of your proven drawings of that model.

The meeting. A guild meeting begins when the proving hand reaches a bell mark. Each player must play exactly 1 aim card. Put a voice token on a free x3, x2 or x1 space of a card. It scores for each time you meet the aim, up to that multiplier. The meeting ends when all players pass one after the other.

The end. The game ends after the day when one of the week and cycle markers is on step 2 or more and the other is on step 3. Finish that day. Both tracks have 3 steps.

Score these in order:

What scores End points
Masterwork feats The feats you meet
Saved hours 1 each
Voice tokens on your ledger, books and chits 1 each
Clocks in showcases Mantel 2, wall 3, longcase 4, carriage 5, orrery 6
Training tracks 5, 3 and 1 for first, second and third
Proven drawings The current value of each drawing's part kind

Most points wins. A tie goes to the most clocks, then the most proven drawings, then the most saved hours.

The box of the original may differ in numbers, and the rulebook in the box decides there.

Tips for playing online

For your first game, keep saved hours near 5 and look one room down from the Guildmaster before you choose where to work. Train a little in every room you visit. Avoid wasting hours, and check the free swap tray before you fit a part.

  • Keep saved hours near 5. A checked player who has too little of what the room asks for loses 1 point, plus 1 for each saved hour below 5.
  • Look one room down from the Guildmaster.
  • Train where you work. The Guildmaster checks the players lowest on the room's track, so train a little in each room you visit.
  • Unused hours are lost. You cannot use more than 4 in a day.
  • Before fitting a part, check the swap tray: swapping a part there is free.

Questions people ask

Tabletopia lists the original board game, and Cogsmere on Tavernly offers our own game for free with no account.

Can I play Kanban EV online for free?

Tabletopia offers a free one-week trial that includes Premium games. We could not confirm what a free account may do in Kanban EV after that trial, so check the play page while logged in. Cogsmere on Tavernly is our free browser game with no account needed. It has its own theme, art and names.

Do I need to download anything?

You can use Tabletopia in a browser, and Cogsmere on Tavernly also runs in a browser with no download. Tabletopia has a free Steam app for Windows and Mac and a free App Store app. Those are Tabletopia apps. We did not find a separate Kanban EV app on the App Store.

Can I play Kanban EV alone?

The Tabletopia page says Kanban EV has an official solo version. In Cogsmere on Tavernly, you can choose bots as opponents or open a private table with one seat for the solo rules. That solo game runs two colleagues, Ash and Wren. They are part of the rules, and their points are taken from you.

Can I play Kanban EV with friends online?

On Tabletopia, sign up, pick a Kanban EV table and invite friends. Check access while logged in before you arrange the game. In Cogsmere on Tavernly, press Play with friends, open a private table and use Share invite. Friends join through the browser link with no account. Start when they are in; bots fill empty seats.

Can I play Kanban EV on my phone?

Tabletopia has apps, including an App Store app, but we did not test Kanban EV in them. Cogsmere on Tavernly runs in a browser, and we played its lesson at desktop width only. We did not test a phone. We cannot confirm phone play for either choice from the checks behind this post.

How many people can play?

Tabletopia lists Kanban EV for 1 to 4 players. Cogsmere on Tavernly also supports 1 to 4 players. Its private table lets you choose 1, 2, 3 or 4 seats. One seat uses the solo rules; at a table with friends, bots take seats that are still empty when you start.

How long does a game take?

Tabletopia lists Kanban EV at 1.5 to 2.5 hours. Cogsmere on Tavernly lists about 75 minutes. Our version gives you 45 seconds to choose a room and 90 seconds for a work turn. If a timer runs out, the table makes a safe move for you and spends nothing.

Sources

We checked these pages on 2 October 2026: Tabletopia for the original's listing and trial, Steam and the App Store for Tabletopia's apps, and Cogsmere on Tavernly for our version. We also played our full lesson that day. We did not test Kanban EV in the apps or our game on a phone.


Cogsmere is not affiliated with or endorsed by the owner of Kanban EV. Kanban EV is a trademark of its owner. As an Amazon Associate we earn from qualifying purchases. If you want the physical game, here is Kanban EV on Amazon.