Skip to content
Tavernly

HeathmerePlay online, free

A Cascadia alternative

Take a land tile and an animal each turn. Grow heath, wood and brook. Give each animal the home it likes.

Play against bots

Join a table of 2. Bots take the empty seats within five seconds.

Opponents
Bots
Habit cards
Play now

With friends

Start a table now, or reserve one for later, and send the invite.

At your pace

Real people, no rush. Play when you like, and a notification tells you when it is your turn.

Find players

Beginner

A real game, with a coach at your side.

Learn by playing

No sign-up. 1 to 4 players; a game takes about 15 minutes.

Heathmere is not affiliated with or endorsed by the owner of Cascadia. Cascadia is a trademark of its owner. As an Amazon Associate we earn from qualifying purchases.

How to play

Each player grows a hollow of hex tiles. There are five habitats: Heath, Wood, Meadow, Reedbed and Brook. There are five animals: Badger, Deer, Trout, Owl and Magpie. Every tile and every token lies face up. Only the order of the stack and of the bag is secret.

  1. Take a pair. The market has four places. Each place holds one land tile and one animal token. On your turn, take the tile and the token of one place.
  2. Lay the tile. Put the tile next to your hollow. The habitats on its edges do not need to match.
  3. Place the animal. Put the token on a tile of your hollow that shows that animal and has no token. Or put the token back in the bag.
  4. Acorns. When you put a token on a glade tile, you get an acorn. Spend an acorn to swap market tokens, or to take any tile with any token.
  5. Crowding. If three market tokens are the same animal, you may swap them once on your turn. If all four are the same, they are swapped at once.
  6. The end. The game ends when the stack cannot refill the market. Each player has then had 20 turns.

How you score

How you score
Habit cardsEach animal has its own habit card. The card gives points for how you place that animal.
ReachesEach habitat scores for its largest reach of joined tiles.
Widest reachThe player with the widest reach of a habitat gets a bonus.
AcornsEach acorn that you keep scores 1 point.

Why it is fair

Every shuffle comes from a secret seed. You see its fingerprint at the start of the game. You see the seed itself at the end. So you can check every tile and token. Verify a game.

Playing online for the first time?

Our guide compares the ways to play online, with steps for each. Read the guide to playing online.

Play now